Spencer Berry

GEMSfall

pico-8 lua itch.io

I have some ideas for a multiplayer version of this game, but wanted to start out with a very simple prototype to test the feel and rules.

PICO-8 is a lovely way to learn game development, as the constraints guide the design decisions.

Try the combo system! Let the sound guide you, it isn’t all speed, but pacing.

PICO-8 is a virtual console.

Victories

  • Structuring to avoid duplicate code and simplify future features (cells, block, board)
  • Writing animations that run smoothly at 60 frames per second
  • Finding that addictive, satisfying feel and complementing it with sound and mechanics

Next Steps

  • Refactor the background grid so that effects can be passed through it

  • Deeper audio and more layers

  • Some trails for fast drops that add more punch to the feel